Music-based therapy games

A cartoonish video game screenshot depicts a rainbow of circles on the centre of the screen. The circles are overlaid on a real picture of a smiling player. 'Random Sequence Mode' is written at the top of the screen. A white hand-shaped cursor appears on top of the player's left hand, hovering over a circle labeled 'E'. A robot smiles at the top of the screen. The game score is one coin and zero robots collected. A blue arrow at the bottom of the screen is labeled 'Main Menu'. A guitar and a microphone flank either side of the screen, which is framed with red curtains.

With Dr. Elaine Biddiss and Dr. Joyce Chen, I led the design of evidence-based video games that allow children with hemiplegia to access music therapy from home. By pairing motion tracking technology with music therapy techniques, these games are designed to enhance upper limb motor learning in a fun, engaging way.

Presentations

Cheung, S., Hodge, A., Khan, A., Chen, J., & Biddiss, E. “Development of music-based video games for upper limb rehabilitation therapy in children with cerebral palsy.” at 12th Annual NeuroMusic Conference, Hamilton, ON, November 2016. Download.

Cheung, S.T.. “MusicMaster: Movement through Music.” at CP-NET Workshop 2016, Toronto, ON, March 2016.

Funding

Natural Sciences and Engineering Research Council of Canada; Ontario Brain Institute; Wildcat Graduate Scholarship; Lillian and Don Wright Foundation; Ward Family Foundation